


In addition, since the enemy is only allowed one surge attack per round, the damage he can do to the player's inner territory is limited. Most of the time, the benefit of holding a continent border territory is not worth the risk of losing a mass number of soldiers from enemy mass invasions. This way the player can avoid the enemy mass invasions and fight some fair border clashes battle, damaging the enemy in the process. The player should try to mobilize all border forces to attack whenever possible. It is not uncommon for a two sided mass invasion to crush a defending army that is twice the invasion size. Since the battle greatly favors the side that uses mass invasions (they get more dice), sitting back and defending is not a good idea. As a result, the ranks range from white, yellow, orange, red (dark), and a deep black. The other "loaded" ranks, from highest to lowest are: red, orange, yellow.
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For example, if an attacking territory has 30 or more soldiers, it will receive a black die, which will usually roll 4-6's, whereas an army of 5 or less will use a white die, which rolls lower numbers more often. The darker the color, the more "loaded" the die is. Also, the greater the number of soldiers in the army, the different color of die. If a player uses just one army, he will only use one die and so forth. If a player uses 3 armies to attack (over 3 bordering territories), the player will use 3 dice. The dice are also different, and create a new strategy for using armies.
